Evaluationwarrior pharaoh

How can we capture all the learning you have accomplished in our
study of Ancient Egypt? We'll use the following process!

1.  We will review the assessment rubric together BEFORE we begin
the project so you know where to concentrate your learning efforts.
 It is easy to get distracted by all the exciting information we will have available.

2.  During the project, you will have specific assignments to do that will
assist you in learning about Ancient Egypt.  Grades and assessments
determined in these assignments will be homework grades.

3.  Self assessment - you will use this scoring rubric to give evidence of
what you have learned in this project. Did you accomplish the learning goals?  
Were there areas in which you were outstanding in your efforts?  
Are there areas in which you could have been put more effort?

4.  Group assessment - you will score your group's work using this rubric.  
Did your group work well in accomplishing the goals of the unit?  
In what areas did your group exceed the requirements?  
Were there areas in which your group could have invested more energy?

5.  Teacher assessment - your teacher will use the rubric below to score
your group's work from the teacher's viewpoint. The teacher and
class will then review and discuss the assessment data gathered from
the rubrics and determine an overall assessment for the project.



Beginning

1

Developing

2

Accomplished

3

Exemplary

4

Score

Content knowledge 

 

The game is missing 25% or more of content requirements The games teaches many, but not all of the concepts of Ancient Egypt required.
The game teaches all the concepts of Ancient Egypt required. 


The game  teaches and exceeds the concepts of Ancient Egypt required. 

 

Critical thinking

 

 

The game restates some facts about Ancient Egypt, but play is predictable with little thought required of players.
The game teaches some facts about Ancient Egypt, but playing the game requires minimal thought.
The game requires players to identify facts about Ancient Egypt.  Play may require some strategy at times.
The game requires players to analyze facts and ideas about Ancient Egypt and draw conclusions which require strategy.

 

Technical skill

The game may meet some design requirements.
The game meets most design requirements. The game meets all design requirements.
The game 
exceeds  design requirements.

 

Quality of product

 

Game is minimal in play design provides limited directions with few learning experience.
Game is  standard in play design.  Directions are basic, but provide a limited learning experience.
Game is  creative in play design.  Directions are well developed and easy to understand and provide a learning experience.
Game is original in design with unique player options to extend learning.  Directions are well developed and easy to understand.
 

 

Group interaction

Worked as individuals with little productive group interaction.

Worked as individuals for most of the work and pooled their work at the end for the final product

Group delegated balanced responsibility, but worked more as individuals than as a team. Group delegated balanced responsibility and worked toward common goals as a team.