Evaluation

Ongoing assessment and final evaluation of student learning is essential in this unit.  
Have the students review the evaluation page as the project is being assigned so they
understand exactly what is expected of them.  

During the "process" part of the web quest, we will gather specific homework assignments
to be sure the students are learning the objectives.  This will give you the chance to make
any mid-course corrections should you see students who are misunderstanding parts of the unit.  
Additionally, you will be able to "triage" help to those students who might become disengaged
or side-tracked. Since our goal is for all students to be successful in the learning, we can't wait
until the final product to determine where help is needed.

Go over the following ways their work will be assessed:

1.  We will review the assessment rubric together BEFORE we begin the project so you know
where to concentrate your learning efforts.  It is easy to get distracted by all the exciting
information we will have available.

2.  During the project, you will have specific assignments to do that will assist you in learning
about Ancient Egypt.  Grades and assessments determined in these assignments will be
homework grades.

3.  Self assessment - you will use this scoring rubric to give evidence of what you have
learned in this project.  Did you accomplish the learning goals?  Were there areas in which
you were outstanding in your efforts?  Are there areas in which you could have been
put more effort?

4.  Group assessment - you will score your group's work using this rubric.  Did your group
work well in accomplishing the goals of the unit?  In what areas did your group exceed
the requirements?  Were there areas in which your group could have invested more energy?

5.  Teacher assessment - your teacher will use the rubric below to score your group's work
from the teacher's viewpoint. The teacher and class will then review and discuss the
assessment data gathered from the rubrics and determine an overall assessment for the project.

Beginning

1

Developing

2

Accomplished

3

Exemplary

4

Score

Content knowledge 

 

The game is missing 25% or more of content requirements The games teaches many, but not all of the concepts of Ancient Egypt required.
The game teaches all the concepts of Ancient Egypt required. 


The game  teaches and exceeds the concepts of Ancient Egypt required. 

 

Critical thinking

 

 

The game restates some facts about Ancient Egypt, but play is predictable with little thought required of players.
The game teaches some facts about Ancient Egypt, but playing the game requires minimal thought.
The game requires players to identify facts about Ancient Egypt.  Play may require some strategy at times.
The game requires players to analyze facts and ideas about Ancient Egypt and draw conclusions which require strategy.

 

Technical skill

The game may meet some design requirements.
The game meets most design requirements. The game meets all design requirements.
The game 
exceeds  design requirements.

 

Quality of product

 

Game is minimal in play design provides limited directions with few learning experience.
Game is  standard in play design.  Directions are basic, but provide a limited learning experience.
Game is  creative in play design.  Directions are well developed and easy to understand and provide a learning experience.
Game is original in design with unique player options to extend learning.  Directions are well developed and easy to understand.
 

 

Group interaction

Worked as individuals with little productive group interaction.

Worked as individuals for most of the work and pooled their work at the end for the final product

Group delegated balanced responsibility, but worked more as individuals than as a team. Group delegated balanced responsibility and worked toward common goals as a team.